About Sphereworld

What this world is for

Every world is an argument about what's worth paying attention to. Here is the argument Sphereworld is trying to make.

A World That Exists

Not built around a plot

Sphereworld is not a setting waiting for a hero to arrive. It is a world that exists in its own right, with histories unfolding, institutions evolving, ordinary people living ordinary lives, and extraordinary people quietly becoming legends.

Every story is simply (or complexly for that matter) one window into that larger reality. When it ends, the world does not.

Fantastic Realism

Reality, with magic

Every part of the world begins with a simple question (or a desire): What if this existed?

Sphereworld then takes that idea seriously. If it were real, how would people adapt to it? What traditions would emerge? What would become ordinary? What unexpected consequences would ripple through society over decades or centuries?

Nothing exists in isolation. Every idea leaves traces.

Observation

Reality is interesting

The world is full of remarkable people, quiet places, forgotten histories, eccentric traditions, thriving institutions, peculiar customs, and adventures both grand and small.

In Sphereworld I'm interested in all of them.

Sometimes the most fascinating story isn’t the fate of kingdoms, but why students smuggle beer across campus, or how a magical accident became a school excursion two centuries later.

Discovery

No story is the whole world

The world is larger than any single narrative.

One novel may follow an apprentice wizard. Another a travelling investigator. A third might concern a city, an expedition, or a person history almost forgot. Some tales are grand. Others are intimate. All belong to the same living world.

The shape of the promise

Not simply adventure, but the joy of exploring a world that feels worth understanding. That is the whole of it.

The ideas behind the writing